) While active, this will spawn enemy fleets. ? ) Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . CriticalModifier X Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. ) 4 0.05 + + 0.5 30 , , ! + + s Most fires don't stack but they can be replaced or refreshed. 0.75 Steps are stored on a counter. + Level increases from DD, CL, CA/CB, to BB guns. 100 Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. 3537 , : " - - "? It can be accessed by clicking the red button in the lower left of the stage select screen. azur lane high efficiency combat logistics plan how to use. What is it? Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. 58 , 128 : " - 6 !! ) The question is how to get the most EXP for the least resource consumption. Some examples: Divergent Chessboard D-1 has an excellent equipment drop. {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. [ ] Zip 187 , | ? 2743 , 29016 : " - []"? + Ships in the Backyard or Tactical Training may not participate in the classroom. ) 150 ) + 1 X Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. ) 308 , : " - ? : " - [ : ] 16 20190919"? This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. 100 Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. SlotEfficiency Enemy Level The possibility of getting gold SG Radar design drops are helpful as well. Before entering a mission, you can set up the formation of the fleets you will send to sortie. The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. EnemyShipLevel = Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. It Makes You Crave Noodles! For ease of calculation, make sure your ships do not have any equipment. + , ( OtherShipMaxHP EffectiveEnemyACV They consume 10 oxygen per second underwater. ) Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. . 8000 o Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. This would be exactly true if the entire formula was. ! Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. 2251 , 227 . + Ships who are at an EXP/level cap (i.e. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Tapping it will increase her affinity by 0.1 to 0.3 points. numberof ( Extra experience will not be stored. . N Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. In those events, movement range will be the following: For the purpose of this guide, we will use numerical levels. For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. A fire started from a lower level gun will be replaced by a fire started from a higher level gun. + On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. + EnemyDebuff These are damage values for single shot/torpedo/bomb of the weapon. 100 2 The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. All enemy ships sunk. , 7990 , | 1 !! + Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? 0 ) + [ ] ZIP"? 4564 , 123 : " - '' !"? = range + ASW Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. !!"? WeaponBaseDamage Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. No friendly ships which entered the battle are sunk. EnemyDebuff The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. + 2796 , 13706 : " - ?"? ( Reload is the rate at which gun/air raids/torpedoes fire/charge up. AmbushAvoidanceRate ReloadTime The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. TotalEvasion NumberofShips The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. ( The average level of ships used is greater than the required average. With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. 2274 , 264 : "free - (ENG) ! When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. Rerun characters and skins Close. . shooting in south central los angeles today. ) {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. } . ( + ( EvasionRateSkill Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. = g ( OtherShipRamAttackBonus SkillBonus Aviation It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. + . 1 {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. However, it will not cost any oil to attack a node. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. ) 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? EnemyDebuff ) . One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. } ManualModifier g After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. 100 It's a consumable you get from Operation Siren. ] ) For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. = The eHP in the formula refers to the target's eHP. Date/Time Thumbnail Dimensions User Comment current The formula for this is as follows: {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. 1 ) AmmoBuff TotalAviation MapSurveyValue Firepower FinalDamageReduction ( Port Supply Shop Shops have eight random items for sale and rotate every 3 days. Ships which have already been sunk before the battle will not count towards this. + Check the Meowfficer page for more info. 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. 1 {\displaystyle 1} Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. AlliedShipLevel Siren Rally Point: Found in Obscured zones. . 100 NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . . Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. End of screen damage is only applicable in PVP and for enemy planes in PvE. AllyACV Note: the weapon reload time displayed in-game is dependent on the ship in question. ) . . DiveBombers 0.5 AAGun A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. ArmorModifier ) There are also non-combat sources of EXP. Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. Firepower AmmoTypeModifier N FloodDamage In this range they gain a +20% bonus to sortie XP. 1 {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet.