Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. is it possible to find out the name of the equipment from the mods? It is also possible to use variables within a modifier of the ai_will_do value. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. For example. This assigns a particular experience type to the technology. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. Espaol - Latinoamrica (Spanish - Latin America). This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Hi, is there a way to see the equipment names added by a Mod? 16 days ago. research_cost = 1 assigns the base research cost for this technology. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play All trademarks are property of their respective owners in the US and other countries. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. For doctrines, it's also typical to add the textbox detailing what the folder is. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. tiermaker.com. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. You read that correctly. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. It is kept here for people who want to use it, and for possible inclusion as a mod resource. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. 8 days ago. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Support Equipment is an example of a type of equipment. 1 / 5. This is because porting Rt56 USA proved to be too much work. Additionally, it's possible to make the cost be modified by other technologies pathing to it. x is left-to-right, y is up-to-down. The distinction between small items and regular items is in equipment. This is a one stop shop for a total enhancement of the game. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. I've revamped my mod Scenario: Overlord and lifted it from Beta status. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. There are two primary arguments that modify the cost to a technology. A Legacy version for Version1.9 and below playerscan be found here. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). At the time of writing, an update to 1.10 Collie is expected within the next week. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. This would also make the description the same as the equipment's description, if one is present. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This mod is, unfortunately, fully compatible up to 1.10 Collie. DISCLAIMER: Many of these mods have been since discontinued or abandoned. Adding icons, including the background or the stripes highlighting technologies. Hi, will this mod get updated when the main mod gets its update? In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. DnD alignment: Lawful Good. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. it must have a separate gridboxType definition within the folder's container window. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. New comments cannot be posted and votes cannot be cast. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. By default, each technology has a score of 1. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) You can always roll back yourHoI4version to continue your campaign. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. In order to assign an experience type to a technology, xp_research_type = army is used. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. 5 days ago. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. There are plans to extend the timeline into the 1990s. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. The folder selection is done within the folder_tabs containerWindowType. Equipment is the military hardware needed by units to operate and largely determines their stats. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. These container windows for items are not contained within any other container window, rather being defined fully independently. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. Were not sure about later versions at this time. Why fight WW2, when you can fight WW1 instead? The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Create an account to follow your favorite communities and start taking part in conversations. Notably, this also applies to the modifiers of the technology. which get used in determining which container exactly to use. It also will have to be within a technology folder that's assigned to hold doctrines. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. It is only visible to you. All rights reserved. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. If you're looking for equipment codes, check out our equipment names list. This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. They do work but the mod may have changed the name of the tech. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. These can be edited to change the position or the font. Kaiserreich asks the daring question of: What if Germany won WWI?. The spriteType specified here will get used as the background of the tree, with the static size. By default, there can be no more than 3 sub-technologies defined within an item[4]. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. Additionally, incredibly important are the gridboxes representing technology tree branches. If you're looking for equipment codes, check out our equipment names list. 4. r/RoadTo56. Do ccs not work with mods? For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. Keep your eye on this one. The Ultimate HOI4 Scenario Mod Tierlist. The Great War. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. 114. r/hoi4modding. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. I see a lot of "how to win as the soviets" posts in here. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. The veteran alternate history mod on the block. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. The tabs in the top of the tree allowing changing between technology folders. That said, this is still a fascinating project, and one to keep an eye on! Dont use this mod. This mod is compatible with Version 1.9.2 Husky & all DLC. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. This item will only be visible in searches to you, your friends, and admins. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. This item will only be visible to you, admins, and anyone marked as a creator. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. This item requires all of the following other items. You need to sign in or create an account to do that. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. For localisation, there are two keys assigned. I dislike the Congress feature and the civil war so im not huge on playing America. Officially compatible up to Patch 1.9.3. With the addition of the new in-game radio, now is a better time than ever to try this mod out! Create an account to follow your favorite communities and start taking part in conversations. Well youre in luck! Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. The path will be created in every folder that contains both of these technologies. Last time we checked, this mod is compatible with Husky 1.9.1. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? This is how to use the add_equipment console command (v1.11). This has an effect on production efficency retention. It is only visible to you. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. But you have to go down the Confederate path. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. The GFX also decides the size. These are the only ships whose equipment can be obtained through cheat codes. Please Help! The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. start_year = 1935 assigns the year at which the technology is intended to be researched. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Its also not recommended you use this mod while playing minor nations. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Create a new text document using word pad or similar software, then copy and paste the below into it: You need a thousand of such equipment, and you have the technology of light tanks at the initial level. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. Join. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. I try ae 5000 infantry_equipment_1 and it isnt accepted. In either case, countries can further modify several types of equipment by spending the respective kind of experience. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. Where can I see the custom equipment added by a mod? After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. It also has thousands of new events, new units, new mechanics including DECON and MAD. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. defined within the interface file of the folder. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Sub-technologies where to position them in the tree, which GFX they use. Remember that most mods are not compatible with Ironman as they change game balance. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! The icon of the technology the position on the box. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. There is a legacy version here. A technology or doctrine tree item is the technology itself within the tree. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. 517. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. on Paradox technology, Legal Reddit and its partners use cookies and similar technologies to provide you with a better experience. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. It is only visible to you. This assigns a particular experience type to the technology. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. Equipment is the military hardware needed by units to operate and largely determines their stats. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. The mod is still in relatively early days, and theres only dedicated content up to 1885. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. The definition for doctrine items is fully identical and does not differ from technologies in any way. Many of the factions will have their own unique decisions and focus trees. The official subreddit for the Hearts of Iron 4 Mod Road to 56. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). Buildings are done with enable_building = { }. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology.
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